I Am A: Neutral Good Human Ranger/Sorcerer (3rd/2nd Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Oh and for you RPG geeks out there (everyone else just stop reading now) this just shows up one of the weaknesses of the D&D character attributes system; and to a certain extent almost all other RPG systems in some way or another.
I am extremely large, very strong, I can walk all day long with a pack on so long as I don't have to run, I have a strong constitution and a great ability to take damage; but I'm also quite fat, I have bad knees, and I can't run. I'm fast and agile for a fat man, but I'm still not going to be supertheif, or a marathon runner etc...
All of those attributes have to be represented by three numbers, Strength, Dexterity, and Constitution; and sometimes there are multiple factors in opposition. For example, I am an excellent shot, very good at handicrafts and video games, and I play guitar. All of these things are associated with high dexterity. I am not however an acrobat, or a pickpocket, or a tumbler, or a gymnast etc... all of which are ALSO associated with high dexterity.
As for the intellectual and social attributes, I'm very intelligent, quick witted, and well spoken. I'm also friendly and personable most of the time, I talk with new people easily, I have a great deal of life experience for my age, and I'm an excellent leader. However, I am also confident, aggressive, opinionated, more than occasionally offensive, etc... All of those attributes have to be represented by three numbers, Intelligence, Wisdom, and Charisma.
I have excellent leadership skills, but tend to piss off people who I don't have much respect for. I refuse to use "tactfulness" as cover for "bullshit". These are characteristics in opposition to each other, but are both represented by charisma.
It's nearly impossible to classify people, and their habits and abilities and skills with numbers, or dots, or points, or spheres, or whatever else the system uses; the best you can do is give it a general try, and then play things as they would make sense for the story, and the setting, and the character.
HT: Cowboy Blob